A visually engaging illustration of students and professionals engaging in gamified learning

Gamification and AI in Education: 10 Great Examples for Today

Incorporating game mechanics into education is more than just a trend—it’s a proven method for enhancing student engagement, motivation, and retention. From improving homework completion rates to boosting attention in students with ADHD, gamification has demonstrated its effectiveness across diverse learning environments. Below are ten compelling case studies showcasing the power of gamified learning: 1….

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Five Impactful Experiences From Games For Change 2016

Highlights From This Year’s Games For Change Last week, Games For Change had their 13th annual festival at the New School’s Parsons School of Design. New to the festival this year were three featured tracks participants could focus on: the Games for Learning Summit; health and neuroscience; and civics and social change. Gamification.Co was lucky enough to attend,…

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My Health, My Choice: Enlightening The Impact of Healthcare Cost

It’s hard to go a day without hearing news about the rising cost of health care. Prescription drugs are getting more expensive and health insurance rates are on an annual march upward. By and large, patients have little understanding about the financial pressures that are behind those costs. One company is taking a new approach to try to improve the public’s understanding of health care costs. Astellas Pharmaceuticals has turned the delicate balance of cost management into a game called My Health, My Choice.

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AlphaGo Makes Artificial Intelligence a “Go”

Using Gamified Software to Make Artificial Intelligence a Reality Software that incorporates game-based training has made great strides in helping people improve their performance. It turns out that software can learn, too. A novel software program developed by a division of Google has finally beaten a human at a board game, which marks a breakthrough that carries implications…

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3 Games in education Examples For the Classroom

Looking at games in education for the classroom, as a teacher you might wonder if it is right for you. So let’s see if we can’t answer that question, shall we? Every child learns differently. This is a fact. Some children learn from reading a book. Some children learn from hands on experiences. Yes, some children even learn from playing video games. In fact, history teaches us that most children do.

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Applying Games in Education As Learning Models

With recent incentive from President Obama, games in education are taking off anew. According to a recent article from Gamespot, the president has just initiated a $4-million plan called “Computer Science for Everyone” which may look toward game models as a learning method. To quote Whitehouse Deputy Director Tom Kalil, “Certainly video games are an entry point for some young people. The reason why some kids might get interested in computer science is because they like to play them, but they also want to make them.”

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Facilitating Math Learning with DreamBox Learning Platform

Last year, teachers began to face an uphill battle after the increase of math standards in many states. School districts nationwide commenced searching for a solution to fill in the learning gaps created by the jump in expectations, but with limited time and teachers, the task seemed almost impossible. Since math is a “no pass” subject in certain levels of state testing, one game in education stands out as superior at helping teachers win the fight: Welcome to DreamBox Learning!

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Engaging Collegiate Community with Gamified app U of Nine

Game based training has caught the interest of colleges across the country. The different ways in which gamification could be implemented on campuses has not gone unnoticed. In a recent PRNewswire article, some gamification companies are meeting the new demand. According to the article an organization called ATIXA (Association of Title IX Administrators) is working in conjunction with an educational quiz based training company called Trivie to create some very useful resources for colleges.

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Gamification Startup For Pre-School Learning: Kidaptive

Gamification startups are a dime a dozen in Silicon Valley and the surrounding high tech area. Kidaptive, which makes an educational app aimed at preschoolers called Leo’s Pad stands out for two reasons. The founders of this startup located across from Stanford University have incredibly impressive backgrounds and the company raised 18.2 million dollars in seed funding which is unheard of for edtech.

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